Search
Anvil (Complete)
- Marc Fasulo
- Oct 23, 2019
- 1 min read
This is the final product of my anvil model, which was created in Blender. When I used the Smoke modifier, it created bumps around the anvil to make it appear rough, then I sclupted it to add dents around the edges. In the Shading tab, I experimented with the nodes to add more depth and style to it. I added the same textures that were used in Blender and applied them to the model using the 3D property settings on the Sketchfab website. The anvil model was then published onto Sketchfab after I edited it.
Comentários