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Marc Fasulo
Jun 26, 20211 min read


Marc Fasulo
Apr 26, 20211 min read


Marc Fasulo
Mar 25, 20211 min read


Marc Fasulo
Mar 24, 20211 min read


Marc Fasulo
Mar 19, 20211 min read


Marc Fasulo
Mar 17, 20211 min read
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Metal Pipes for Sci-fi Corridor
The metal pipes I modeled was to help collaborate with other 3D modelers to make a sci-fi corridor to use as the environment for a sci-fi...


Castle WIP
A castle that's going to be for the Game Jam and the theme is fantasy. I'm creating modular parts of the castle and so this is what I...


Well WIP
This is a model I'm currently working on. I used the simple deform modifier for the bricks and used the lattice modifier for the...


Stylized Island Finished
Finished the stylized island model and added a fishing pole as an added feature to the scene.


Stylized Island Pt. 4 (WIP)
Added more details to the dirt and the edges of the grass as well painted some colors for the river. Made it look like the rocks are...


Stylized Island Pt. 3 (WIP)
Added more details to the grass and the dirt by drawing out the cracks, variations of the surface of the grass, and highlights in certain...


Spaceship Pt. 6 (WIP)
I experimented with the texturing for the consoles in Quixel Mixer that I modeled in Blender and then imported it into Unreal Engine to...


Stylized Island Pt. 2 (WIP)
I added more details to the grass using different colors of the green palette.


Sea Shack Completed
The sea shack model is now finished with more added details with the textures. It took about a week to finish this for the 3D Art Jam....


Sea Shack (WIP)
This is a model I'm modeling in Blender for the 3D Art Jam. I started blocking out the shapes then sculpted the rocks below the shack and...


Starship Cockpit Pt. 5 (WIP)
Updated the textures for the frame in Substance Painter and used materials in Unreal Engine like the rust and dirt decals. Later I'll add...


Starship Cockpit Pt. 4 (WIP)
So now I texture added to the inner frame using a baked normal map from using a high and low poly mesh to create the panel texture...


Starship Cockpit Pt. 3 (WIP)
I have the UV Unwrap set up for the inner frame part of the starship, now I just need to texture it with a cool sci-fi design. And here I...


Steampunk Game Jam Pt. 2 (WIP)
I altered the windmill sound effect I found online and used the blueprint code to change the pitch of the sound to match the gears in the...


Starship Cockpit Pt. 2 (WIP)
Tweaked the frames of the starship to make them more rounded. The next step will probably be to UV Unwrap and texture it. These are the...


Steampunk Game Jam Pt. 1 (WIP)
For this studio jam the theme is Steampunk and I will be making the environments and the blueprints for the game in Unreal Engine. So for...


Starship Cockpit Pt. 1 (WIP)
This is a cockpit of a starship that I modeled in Blender that will be used for a first person space shooter game that will be developed...


Tiled Floor for 3D Art Jam
For this tiled floor model I used a plane with two array modifiers and used an image texture to paint the plane in Blender. It was for a...


Gear Model
The theme was steampunk for the 3D Art Jam and so I decided to model this gear, which took me about 3 hours or so to finish. I used the...


Stylized Island WIP
This is a model of a stylized island with a bridge and so far this is what I have. I started to vertex paint the dirt on the sides. Later...
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