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Audio & Assets for Studio Jam Project

  • Writer: Marc Fasulo
    Marc Fasulo
  • Sep 17, 2020
  • 1 min read

Updated: Sep 18, 2020

These are all the art assets I made for the game using Piskel. For the sounds I used BeepBox and ChipTone. The game will be created in the Construct 3 game engine. So the goal of the game is to find the ghost and exorcise it by going through a rhythm sequence. The palette below is what we used for our game so that the colors would fit better for the art-style. There are 10 colors in the palette altogether.

This is a custom made color palette that was used for the game from an image we found online.

This is the wood floor for the ground.

This is the grandfather clock the will be in the background of the game. I animated the grandfather clock in Piskel.

This is a table that will be within the game to add more environment.

This is a wallpaper design that will appear on the walls in the game.

And this is the reference I used for the wallpaper.

This is a rug that will decorate the floor in the game.

This is a spiderweb that will add some spooky vibes to the game.

This is the audio that will play whenever the player pushes or activates something in-game. The audio track was made in ChipTone then I fixed the duration of the sound by using Audacity.

This audio plays whenever the player is walking around in the game. I made this audio track in BeepBox, then the sound was shortened in length using Audacity.




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