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Game Assets for The Bevy Expedition (March)

  • Writer: Marc Fasulo
    Marc Fasulo
  • Mar 2, 2020
  • 2 min read

Updated: Apr 8, 2020

This will be the bullet for the ghost enemy in the second level.

And here is the bullet for the ghost working in the second level.

I imported the temple wall and this is how it looks in the second level.

These eyes will appear then disappear to add a more atmospheric effect to the level.

This spiked, metallic ball will appear as the player progresses in the second level. The object will act as a bullet for the statue and it will spawn the spiked ball towards the player.

And this is the the spiked, metal ball in action!

This is the bullet for the Cowardly Bat enemy.

This is the bullet being spawned by the Cowardly Bat within the game.

I animated some rocks falling from the ceiling in the level using the Construct 3 timeline.

I added cracks to the level to make it seem like the temple has degraded over time.

I added an exhaust for the missiles using the particle system in Construct 3.

I made some gems and animated them. The gems gives the level more of a legendary feel to it.

This aircraft carrier will be the boss for the second level. The model of this aircraft carrier is being created in Blender 2.8. It will have more details later on and will fit more of the art style for the game upon it's completion.

This will be the secondary bullet for the green airplane enemy. It will spawn from the bottom of the plane and then it will have an explosion particle effect after it gets destroyed.



This is the the animated version of the secondary bullet (bomb) for the green airplane enemy.

And here is the bomb being spawned by the green plane enemy within the game.

I also added an explosion for the bomb. This is the GIF showing what the explosion looks like after it hits the platform below.

 
 
 

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