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Grass Field Model
- Marc Fasulo
- Aug 18, 2020
- 1 min read
This model of the grass field took about 2 days to make in Blender. I made the top part of the ground by moving the verticy up on the Z axis while in Proportional Editing mode to make it more round. After that I sculpted the ground a little and then extruded the edges for the leaves. UV Unwrapping the model was what I did before making the texture in Krita for the final part of the workflow. I might use this grassy field for my Twin Stick Shooter project later down the road.
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