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Inifinite Runner Testing Phase

  • Writer: Marc Fasulo
    Marc Fasulo
  • Jun 19, 2020
  • 1 min read

I started to learn how to code in Unity and was able to control the player with the A and D keys going left and right as it goes down the track.

This is the code that I typed in Microsoft Visual Studio


public class PlayerMovement2 : MonoBehaviour {


public Rigidbody playerRB;

public int speed;

// Use this for initialization

void Start() {


}


// Update is called once per frame

void FixedUpdate() {

float newSpeed = speed * Time.deltaTime;

playerRB.AddForce(0, 0, newSpeed);

if(Input.GetKey("d"))

{

playerRB.AddForce(20, 0, 0);

}

if(Input.GetKey("a"))

{

playerRB.AddForce(-20, 0, 0);

}

}

}


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