NES Controller for 3D Art Jam
- Marc Fasulo
- Aug 28, 2020
- 1 min read
So this NES controller took about 3 hours to model in blender for the 3D Art Jam. I basically extruded the rectangle plane up on the Z axis to make the main body of the controller. For the wire I made a circle, filled it, then extruded the face on the Y axis to make the the cylindrical before shade smoothing and beveling it. The A and B letters I went into edit mode, typed, converted to mesh, then extruded the faces of the letters up on the Z axis a bit. The Start and Select button were made with loop cuts, extruded the faces on the Z axis, made them a separate object, then used the Subdivision Surface modifier to make them appear more smooth in shape. That's basically how I modelled the controller for the most part even though I left some things out here and there. This is the model in Sketchfab:
This is the referenced I used to model the NES controller.

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