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Sea Shack (WIP)
- Marc Fasulo
- Feb 18, 2021
- 1 min read
This is a model I'm modeling in Blender for the 3D Art Jam. I started blocking out the shapes then sculpted the rocks below the shack and used the cloth brush for the awning to make it like fabric. I also used the array modifier for the ladder and the solidify modifier for the building and awning to add thickness. The water was made using the ocean modifier on a plane, applied the solidify modifier, and extruded it downwards.

Started adding some color.

This is the reference I used.

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