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Steampunk Game Jam Pt. 2 (WIP)

  • Writer: Marc Fasulo
    Marc Fasulo
  • Feb 4, 2021
  • 1 min read

I altered the windmill sound effect I found online and used the blueprint code to change the pitch of the sound to match the gears in the game.

Now the AI waits a few seconds before going to the next patrol point. The AI also goes back and forth from the last two patrol points.


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