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Steampunk Game Jam Pt. 2 (WIP)
- Marc Fasulo
- Feb 4, 2021
- 1 min read
I altered the windmill sound effect I found online and used the blueprint code to change the pitch of the sound to match the gears in the game.
Now the AI waits a few seconds before going to the next patrol point. The AI also goes back and forth from the last two patrol points.
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