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Storefront (Completed)

  • Writer: Marc Fasulo
    Marc Fasulo
  • Nov 14, 2019
  • 1 min read

Updated: Nov 18, 2019


This is the final version of the storefront model. I have several of these models (such as the trash laying about near the trash can) and placed them in front of the store so that it matches with the scene and to make it feel like a street in reality. I made this project in the newest version of Blender.


I wanted to show how the glow from the lamp posts really looks like in the Eevee rendered version. In the Cycles render you can't tell that it has an emission applied to the mesh, so that's why I took a rendered image of these lamp posts in the Eevee mode to show the difference between the two rendering engines.



In these three photos, I wanted to show the decal stickers that were not very visible in the first render of the storefront model. I added these stickers onto the mailbox to make it match the theme of the entire scene so that it blends in well with the within the area of the storefront.


And here we have the final image, which shows the sides of the store building. I added the roof, walls, and the floor so that it has more of a store-like appearance and to also have a sense of depth. By selecting all the plane meshes, I made them join as one object by using the Ctrl J keyboard shortcut.


I also uploaded the model to Sketchfab to get a better view of the scene. The materials are not the same in Sketchfab as it is in Blender.


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