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Stylized Rocks
- Marc Fasulo
- Dec 17, 2020
- 1 min read
Here I have modeled stylized rocks for the desert scene in Unreal Engine. I used the displacement, decimate, and the subdivision surface modifiers to come up with the general shape of the rock model. Through the displacement modifier settings, I was able to make a customized texture and then I painted using the texture paint panel interface.
And here are the rocks in the desert scene.

I filled the gap in between the entrance and the pyramid with the rocks.

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