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Game Assets for The Bevy Expedition (January)

  • Writer: Marc Fasulo
    Marc Fasulo
  • Dec 30, 2019
  • 2 min read

Updated: Feb 10, 2020

This is a team project that I'm on and it will take about 2 months. I'm the team leader for this project and so it be a 2D side scrolling adventure style game. I'll be working with a group of people who will have specific tasks such as audio, game design, and coding, while I do most of the art designs. All of the sprites are being made in Pyxel Edit and other programs similar to Pyxel Edit. The game will be about finding the legendary treasure before the enemy obtains it. The game will be created in Construct 3. There will be a time limit that will be implemented into the game near it's completion. The first image you will see is the prototype sprite of the player in the game for the time being. Check out the latest version of the game here: https://garrettgamegen.itch.io/the-bevy-expedition

I wanted to re-make the main player for the game (image below) so that the sprite looks more 3D. It's being made in Blender and it will have more details added to it in the other images.




And here we have the treasure that will be obtained in the game. I used the key frames in Blender to animate it.

These are the bullets that might be utilized by the player and the enemies within the game. I made these 3D models in Blender, then I rendered the images into PNG format so that they can be properly imported into Construct 3 later on.






I started importing some of the models and testing them in the game to see what they would look like with the animations.


These are all the sprites I have made using Pyxel Edit. Most of the sprites, if not all will be re-created in 3D using Blender.






Now in this category, there will be 3D versions of the enemy sprites. They are rendered models that have been converted into PNG images in Blender so that the images of the models can be imported into the Construct 3 game engine.

















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